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#1 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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http://www.freewebz.com/savco/experiments/le.swf copy/paste Ok this is for one of my future games ![]() select tile by clicking on it. Go to the stage and start clicking each time you click you paste a tile.. you can rotate and flip the last tile. To select another tile for flip and rotate click on tile picker go to stage and click over the tile you want to rotate. you can remove tile by clicking on blank button. thnx.. ms PS the movie runs at 30 fps.. PS render added the white button lower right corner; [Edited by Mad-Sci on 03-20-2002 at 05:27 PM] |
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#2 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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this is an experimental game: http://www.freewebz.com/savco/experiments/lode.swf copy/paste it took me less then 5 min to set up.. 1) level designed in the Level Editor 2) imported in the Game Engine and rendered 3) collisions are done vs Array with protos..like: ground=checkBellow(); this returns true or false; things like that.. ![]() mad_sci |
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#3 |
Moderator
FK Junkie Join Date: Aug 2000
Posts: 683
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I got 404's even when I copied/pasted ![]() If you want to see a real man's tile-based level designer you can go here ![]() ![]() Eventually I am going to load the tiles out of a tileset .swf, enable rotation, erase, etc., but still haven't decided how I am going to handle objects that take up more than 1 tile... [Edited by TiefighT on 03-20-2002 at 06:12 PM] |
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#4 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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Ha thats cool. Would you mind checking again
it works fine here..I mean its loading from the server not from the
cashe.. freewebz is doing strange things nowadays.. ![]() mad |
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#5 |
Moderator
FK Junkie Join Date: Aug 2000
Posts: 683
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Nope still no joy when I copy and paste the
below url into a new browser. I am on a different machine, from a
different location, but with the same ISP so it may be just be a DNS
thing...I'll give it a while and check back ![]() http://www.freewebz.com/savco/experiments/lode.swf |
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#6 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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this is the editor: http://www.freewebz.com/savco/experiments/le.swf the other is sample level ported in game engine. dang freewebz..I dont know what is that..may be after a while.. thanx. ms |
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#7 |
w00t
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 529
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http://members.optushome.com.au/chrisrhodes/isoBoard.html sorry TiefighT, this is a one up. exporting maps from actionScript. Ive used the exported code with copy/paste for many levels, its a godsend. Oh and Mad-Sci, im guessing this is what your lode.swf example is like (because the link is dead =( ) |
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#8 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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Yea but for platfrom side view games.. ![]() ![]() mad_sci |
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#9 |
Moderator
FK Junkie Join Date: Aug 2000
Posts: 683
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Mad-Sci, the link is working now, looks
quite nice ![]() PrED32 - Nice one, mind if I keep it bookmarked? |
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#10 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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last request..
open the editor: http://www.freewebz.com/savco/experiments/le.swf copy/paste design your level complex or simple doesn matter.. press the withe button lower righ and copy the rendered scene. Copy only the letters dont copy the "field= and '' " now open the game engine: http://www.freewebz.com/savco/experiments/lode.swf copy/paste paste your code in the field and press done.. play a bit arround.. what I need is the frame rates of the editor and engine: tested with 400MhZ, 32MB ram, editor=30 fps, engine 25-30 fps. both originaly play 30 fps. thnx.. mad-sci [Edited by Mad-Sci on 03-21-2002 at 01:58 AM] |
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#11 |
w00t
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 529
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They play at almost 30 on a PII450 128mb
ram. A few things: a) too fast. b) perhaps make the character NOT move a tile at a time. (something like: http://members.optushome.com.au/chrisrhodes/tilePlatform.html Its not perfect (hell i didnt try for very long)) TieFight: Sure, why not. [Edited by PrED32 on 03-21-2002 at 02:15 AM] |
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#12 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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PrED32 I take this as a compliment ha ha ha
ha thre are 620 movie clips on the stage.. ![]() ![]() ![]() ![]() ms PS Im workin on the animation and movement..BTW anyone want to donate a simple hero animation... ![]() md |
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#13 |
Moderator
Join Date: Jul 2001
Location: Estonia
Posts: 7,221
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I dont get more then 19 fps, both of them,
but its probably because of Opera browser ![]() P 1,2GHz 256 RAM [Edited by tonypa on 03-21-2002 at 04:46 AM] |
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#14 |
w00t
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 529
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mad-Sci, once the clips are onscreen then it
will be fast, however if you animated every clip, then it would slow
down.. why? because flash uses dirty rectangles to update the
display. (btw, the link in my post above works now hehehe, check it out, it would be good to implement similar behavior instead of having whole-tile movement (which makes it hard to climb ladders etc.)) |
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#15 |
Senior Member
Join Date: Mar 2000
Posts: 2,751
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PrED32, got the link. Yea this is cool move.
What did you use ? I was plannig animation between 2 tiles..I use 15x15
tiles so move 5 times step 3 or 3 times step 5.. ms |
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#16 |
w00t
Join Date: Sep 2001
Location: Sydney, Australia
Posts: 529
|
I tend not to like animation between tiles
because it gives you the feeling of not being in control. The character is moving 2 px per frame in my example and the way it checks is 'similar' to hitTest, what happens is that instead of checking a point on a whole clip (or all the clips) it checks, lets say, the right edge with the tile that the right edge is in, and if that tile is a wall (the right edge is inside a wall) do not move. I could've explained it better but I just got up. =) |
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