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A
AddNewPit(int, int)
- Method in class
CLevel
Add new pit in level
AutomaticalStep(CLevel, int, int)
- Method in class
CEnemy
Do one automatical step (Enemy Artificial Intelligence)
B
BackBuffer
- Variable in class
CLodeRunner
BackBufferGC
- Variable in class
CLodeRunner
C
canDown(CLevel)
- Method in class
CEnemy
Check that DOWN move is allowed
canLeft(CLevel)
- Method in class
CEnemy
Check that LEFT move is allowed
canRight(CLevel)
- Method in class
CEnemy
Check that RIGHT move is allowed
canUp(CLevel)
- Method in class
CEnemy
Check that UP move is allowed
cell_height
- Variable in class
CEngine
cell_height
- Variable in class
CHuman
cell_height
- Variable in class
CLevel
cell_width
- Variable in class
CEngine
cell_width
- Variable in class
CHuman
cell_width
- Variable in class
CLevel
CellHeight
- Variable in class
CLodeRunner
CellWidth
- Variable in class
CLodeRunner
CEnemy
- class
CEnemy
.
CEnemy class, enemy implementation
CEnemy()
- Constructor for class
CEnemy
Enemy constructor
CEngine
- class
CEngine
.
CEngine()
- Constructor for class
CEngine
Constructor of engine
CheckBounds(CLevel)
- Method in class
CHuman
Check current human position in level
CheckLevelIsComplete(CLevel)
- Method in class
CMan
Checks that level is complete
CHuman
- class
CHuman
.
CHuman class, abstract human implementation
CHuman()
- Constructor for class
CHuman
Constructor
CLevel
- class
CLevel
.
CLevel()
- Constructor for class
CLevel
Main constructor
CLodeRunner
- class
CLodeRunner
.
LodeRunner Game
CLodeRunner()
- Constructor for class
CLodeRunner
CMan
- class
CMan
.
CMan class, main hero implementation
CPit
- class
CPit
.
CPit class, pits and pit management
D
destroy()
- Method in class
CLodeRunner
Applet destroy method
direction
- Variable in class
CHuman
DoCalculations()
- Method in class
CEngine
Do some calculations in level
DoCalculations(CLevel)
- Method in class
CHuman
Do some calculations for human
DoPitTick()
- Method in class
CLevel
Do for all pits one tick
DoStep(CLevel)
- Method in class
CPit
Do one pit step (animation)
E
enemies
- Variable in class
CEngine
enemy_coords
- Variable in class
CLevel
Engine_Start(URL)
- Method in class
CEngine
Start engine
F
Finishing()
- Method in class
CLevel
If all boxes are collected then replace invisible elements to visible elements
first_step
- Variable in class
CEnemy
G
game_over
- Variable in class
CLodeRunner
game_over_counter
- Variable in class
CLodeRunner
GetBoxNumber()
- Method in class
CLevel
Get number of gold boxes
GetDirection()
- Method in class
CHuman
Get direction of human
GetManX()
- Method in class
CLevel
Get x hero position
GetManY()
- Method in class
CLevel
Get y hero position
GetPosX()
- Method in class
CHuman
Get current X position
GetPosY()
- Method in class
CHuman
Get current Y position
GetSpriteNum()
- Method in class
CHuman
Get current sprite number
GetXY(int, int)
- Method in class
CLevel
Get element at x, y position (position as block)
gold_box
- Variable in class
CLevel
H
height
- Variable in class
CLodeRunner
hero_is_dead
- Variable in class
CEngine
Hit()
- Method in class
CEngine
Do hit
Hit(CLevel)
- Method in class
CHuman
Do one hit
I
ImageLoaded
- Variable in class
CLodeRunner
images
- Variable in class
CLodeRunner
imageUpdate(Image, int, int, int, int, int)
- Method in class
CLodeRunner
Image update method (here we wait while all images are loaded)
in_pit
- Variable in class
CHuman
in_pit_delay
- Variable in class
CEnemy
in_the_fly
- Variable in class
CHuman
IncreaseSprite()
- Method in class
CHuman
Increase current sprite of human
init()
- Method in class
CLodeRunner
Applet initialization
Init()
- Method in class
CEngine
is_dead
- Variable in class
CHuman
K
keyPressed(KeyEvent)
- Method in class
CLodeRunner
Called, when key in applet is pressed
keyReleased(KeyEvent)
- Method in class
CLodeRunner
Called, when key in applet is released
keyTyped(KeyEvent)
- Method in class
CLodeRunner
Called, when key in applet is typed
L
level
- Variable in class
CEngine
level_base
- Variable in class
CLodeRunner
level_data
- Variable in class
CLevel
level_height
- Variable in class
CLevel
level_is_complete
- Variable in class
CEngine
level_num
- Variable in class
CLodeRunner
level_width
- Variable in class
CLevel
lives
- Variable in class
CEngine
LoadFromFile(URL)
- Method in class
CLevel
Load all level data from file
M
m_only_one_cell
- Variable in class
CHuman
m_only_one_cell_leftright
- Variable in class
CHuman
m_only_one_cell_updown
- Variable in class
CHuman
m_pos_x
- Variable in class
CHuman
m_pos_x_cell
- Variable in class
CHuman
m_pos_y
- Variable in class
CHuman
m_pos_y_cell
- Variable in class
CHuman
man
- Variable in class
CEngine
man_type
- Variable in class
CHuman
man_x
- Variable in class
CLevel
man_y
- Variable in class
CLevel
max_sprites
- Variable in class
CHuman
N
new_level
- Variable in class
CLodeRunner
new_level_counter
- Variable in class
CLodeRunner
number_of_boxes
- Variable in class
CHuman
number_of_boxes_score
- Variable in class
CHuman
O
ObjectInPit(int, int)
- Method in class
CLevel
Check that object in the pit
on_finishing_stage
- Variable in class
CLevel
onRope
- Variable in class
CHuman
P
paint(Graphics)
- Method in class
CLodeRunner
Draw method
prev_step_direction
- Variable in class
CEnemy
R
RecalculateData()
- Method in class
CHuman
Recalculates all positioning data in class (must be called, when any change is maded)
ResetAllMovements()
- Method in class
CLodeRunner
Reset all hero movements
run()
- Method in class
CLodeRunner
Called, when thread is running
S
score
- Variable in class
CEngine
SetCellParam(int, int)
- Method in class
CEngine
Set all cell parameters in engine
SetPosition(int, int)
- Method in class
CHuman
Set human position (pixels)
SetXY(int, int, byte)
- Method in class
CLevel
Set element at x, y position
sprite_num
- Variable in class
CHuman
start()
- Method in class
CLodeRunner
Called, when applet is started
started
- Variable in class
CEngine
step_direction
- Variable in class
CEnemy
StepDown()
- Method in class
CEngine
Do step down
StepDown(CLevel)
- Method in class
CHuman
Do one step down
StepLeft()
- Method in class
CEngine
Do step left
StepLeft(CLevel)
- Method in class
CHuman
Do one step left
StepRight()
- Method in class
CEngine
Do step right
StepRight(CLevel)
- Method in class
CHuman
Do one step right
StepUp()
- Method in class
CEngine
Do step up
StepUp(CLevel)
- Method in class
CHuman
Do one step up
stop()
- Method in class
CLodeRunner
Called, when applet stopped
T
tick
- Variable in class
CEngine
time_to_step
- Variable in class
CPit
total_enemy
- Variable in class
CLevel
total_in_pits
- Variable in class
CEnemy
U
update(Graphics)
- Method in class
CLodeRunner
Applet update method
W
width
- Variable in class
CLodeRunner
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