Go Back   Internet Tablet Talk Forums > Software > Gaming
Register FAQ Members List Calendar Today's Posts

Reply
Thread Tools Display Modes
  #1  
Old 09-16-2007, 03:40 PM
pipeline pipeline is offline
Senior Member
 
Join Date: Jul 2007
Posts: 163
Thanks: 2
Thanked 1 Time in 1 Post
Default PyRunner (LodeRunner) ported to Maemo

Here's a conversion i just did of PyRunner, a completely python based Lode Runner clone.

This is essentially a maemo-friendly rework of the original sources here (not my site) : http://meeg.elvenrealms.net/pyrunner/index.html

It will require Python 2.5 libraries be installed although i might be able to lower this dependency to 2.4 in a future package.

If you look at the screens there you will see i actually took the bright graphics of version 1 and used with the version 2 code.

I remapped the keys to this :
DPad : movement
Zoom Out : dig left/switchleft
Zoom In : dig right/switchright
Fullscreen : Hint
Back/Esc : Pause
Menu : Kill (if stuck in impossible location)
Home : Exit Program (ran out of keys so this will exit and pop up task list... just hit again to close task list)

Also when -loading- levels you should be able to use DPad Up to skip to the next level.. kind of necessary without a save feature.

When you load it will ask for name... just tap screen then hit dpad center (enter) and you will start the game.

Package is available here (thanks to Khertans PyPackager program) :
http://wardenclyffetower.com/MaemoFiles/PyRunner-1.0.deb

Let me know if there are any issues with the installer.

There are 10 levels which the author included with the program but the format of the map files are self-documenting text files. Therefore you could design your own levels or possibly find more on the internet. Look in /usr/lib/pyrunner/data directory for these level files.

Last edited by pipeline : 09-16-2007 at 10:18 PM.
Reply With Quote
  #2  
Old 09-16-2007, 05:12 PM
timsamoff's Avatar
timsamoff timsamoff is offline
Senior Member
 
Join Date: Mar 2007
Location: Kansas City, MO USA
Posts: 196
Thanks: 3
Thanked 1 Time in 1 Post
Default Re: PyRunner (LodeRunner) ported to Maemo

Two words: Awe Some!

T.
__________________
http://tim.samoff.com/
Reply With Quote
  #3  
Old 09-16-2007, 05:26 PM
fpp fpp is online now
Senior Member
 
Join Date: Nov 2005
Posts: 1,125
Thanks: 3
Thanked 9 Times in 3 Posts
Default Re: PyRunner (LodeRunner) ported to Maemo

Man... I used to play Lode Runner on a Mac Classic (which was just 'the Mac' then !) some 20 years ago... Now running it in Python on the tablet... I just gotta do this ! :-)
Thanks !
Reply With Quote
  #4  
Old 09-16-2007, 09:00 PM
pipeline pipeline is offline
Senior Member
 
Join Date: Jul 2007
Posts: 163
Thanks: 2
Thanked 1 Time in 1 Post
Default Re: PyRunner (LodeRunner) ported to Maemo

i updated the package to include new key bindings (listed above) for skipping levels and reset/kill if player is stuck.
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 04:57 PM.

Design Developed by CompleteGFX
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2007, Jelsoft Enterprises Ltd.