●
DOWNLOAD
Actual version of game is
V0.1 (very beginning)
◊ DOWNLOAD
GBA ROM : LODERUNNER V0.1 (30Ko)
(for running the game use for
example "VisualBoy Advance" at http://vboy.emuhq.com/downloads.shtml
)
◊ DOWNLOAD
LODERUNNER V0.1 SOURCES (Source only) (21Ko)
◊ DOWNLOAD
LODERUNNER V0.1 SOURCES & PROJET (Projet, sources, datas)
(292Ko)
◊ DOWNLOAD
LEVEL EDITOR V0.1 (172Ko)
◊ DOWNLOAD
LEVEL EDITOR V0.1 SOURCES (8Ko) (Need FLTK to
compile)
● SCREENSHOTS
Last update 27 Dec 2002
(V0.1)



Editor

● CONTRIBUTORS
What to contribute ? then
send me a mail.
● What is this game
?
I started some months ago
a small "public domain" game based on the famous LodeRunner
(just because I love that game). In very few time, I did a
first version of the game, throwing in it, the basis of a
running tile game.
But now I'm just lacking
of time (and maybe of imagination) so I've decided to share
it. So if you want to take part into the creation of a small
game then contact me.
Never forget that the purpose
of that game is to have some fun (in doing it, and playin'
it).
● You are welcome if
you want to :
◊ Give some Ideas
◊ Add some code
◊ Do some Graphics
◊ Create Sounds and
musics
And do everything that can be
done around a game. Always remember : Do only that if you want
to have fun !!
● "To do" list
List update : 27
Dec
Ideas & game concept
:
◊ Improve game concept and
set VERY CLEAR goals. The game must be simple but very funny
to play. The basic concept of LodeRunner is fun but not enough
for nowadays games. Some simple ideas can add more fun
(bonuses, weapons, ability to fly or do others things, doors,
interactive background, ... ).
◊ Define Interface and
Menus
◊ Define the layout of the
game (define levels, divided into "Worlds" or
whatever)
Programmation
:
◊ Code support for 4
players
◊ Add support for sound and
music (using a free lib base on module)
◊ Correct Hblank routines
that do not work on real hardware
◊ Improve Editor
◊ Do module for graphical
special effects
◊ lot more :)
Graphism :
◊ Draw caracters (player
& ennemis) (On the pictures caracters are ugly because I
double the size of pixels. I only had 8x8 gfx, but in the game
all the tiles and caracters are 16x16)
◊ Draw animations of player
and ennemies
◊ Draw background
tiles
◊ Draw menus and interface
components
◊ Create gfx for special
effects
Sound & music
:
◊ Sound : Everything must be
done
◊ Music : Compose some nice
little mod (4 channels)
● GAME CONCEPT
This section defines what's
in the game.
Last update 27 Dec (Very very
first version)
◊ Goal of the game
:
Go to the exit without
:
- Being
caught by ennemis
- Running
out of time
◊ Game
mechanisms
- The exit is unreachable at
the beginnig of the level. Player must collect all chests in
the level, in order to activate a magic ladder, that will
allow him to go to the exit cell.
- Player can dig a hole on
bricks (not on other type of tiles). These holes get their
original state after a short lap of time (they
fill).
- Player can fall throught
holes
- Ennemis get stucks into
holes, and get out after a short period of time.
- If a hole fills, ennemis or
players in it dies.
Idea to add : Ennemis can
take a chest with them. The ennemi drop the chest where he
want, or when he falls into a hole.
Idea to add : Add doors and
interuptors to open them.
◊ Special
Modes
1 player mode
Normal
mode
2 player mode
To be
defined
4 player mode
To be
defined
●
TECHNICAL INFOS
Click here
to go to technical info page
●
HISTORY
Click here to
go to History page
Contact : consolecoder@hotmail.com
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