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    .oOo. LODERUNNER-LIKE GBA .oOo.

    -= A GBA OpenSource Project =-

     

     

    Actual Version of GAME : V0.1 (27 Dec 2002)

    Status : Phase1 - Beginning of the project, the game need to be fully defined.

    Contact : consolecoder@hotmail.com

     


    ● DOWNLOAD

    Actual version of game is V0.1 (very beginning)

     

    DOWNLOAD GBA ROM : LODERUNNER V0.1 (30Ko)

     

    (for running the game use for example "VisualBoy Advance" at http://vboy.emuhq.com/downloads.shtml )

     

    DOWNLOAD LODERUNNER V0.1 SOURCES (Source only) (21Ko)

    DOWNLOAD LODERUNNER V0.1 SOURCES & PROJET (Projet, sources, datas) (292Ko)

     

    DOWNLOAD LEVEL EDITOR V0.1 (172Ko)

    DOWNLOAD LEVEL EDITOR V0.1 SOURCES (8Ko) (Need FLTK to compile)


    ● SCREENSHOTS

    Last update 27 Dec 2002 (V0.1)

     

     

    Editor

     


    ● CONTRIBUTORS

    What to contribute ? then send me a mail.

     

     

     

     


    ● What is this game ?

    I started some months ago a small "public domain" game based on the famous LodeRunner (just because I love that game). In very few time, I did a first version of the game, throwing in it, the basis of a running tile game.

    But now I'm just lacking of time (and maybe of imagination) so I've decided to share it. So if you want to take part into the creation of a small game then contact me.

    Never forget that the purpose of that game is to have some fun (in doing it, and playin' it).

     


    ● You are welcome if you want to :

    ◊ Give some Ideas

    ◊ Add some code

    ◊ Do some Graphics

    ◊ Create Sounds and musics

    And do everything that can be done around a game. Always remember : Do only that if you want to have fun !!

     


    ● "To do" list

    List update : 27 Dec

     

    Ideas & game concept :

    ◊ Improve game concept and set VERY CLEAR goals. The game must be simple but very funny to play. The basic concept of LodeRunner is fun but not enough for nowadays games. Some simple ideas can add more fun (bonuses, weapons, ability to fly or do others things, doors, interactive background, ... ).

    ◊ Define Interface and Menus

    ◊ Define the layout of the game (define levels, divided into "Worlds" or whatever)

     

    Programmation :

    ◊ Code support for 4 players

    ◊ Add support for sound and music (using a free lib base on module)

    ◊ Correct Hblank routines that do not work on real hardware

    ◊ Improve Editor

    ◊ Do module for graphical special effects

    ◊ lot more :)

     

    Graphism :

    ◊ Draw caracters (player & ennemis) (On the pictures caracters are ugly because I double the size of pixels. I only had 8x8 gfx, but in the game all the tiles and caracters are 16x16)

    ◊ Draw animations of player and ennemies

    ◊ Draw background tiles

    ◊ Draw menus and interface components

    ◊ Create gfx for special effects

     

    Sound & music :

    ◊ Sound : Everything must be done

    ◊ Music : Compose some nice little mod (4 channels)

     


    ● GAME CONCEPT

    This section defines what's in the game.

    Last update 27 Dec (Very very first version)

     

    Goal of the game :

    Go to the exit without :

        - Being caught by ennemis

        - Running out of time

     

    Game mechanisms

    - The exit is unreachable at the beginnig of the level. Player must collect all chests in the level, in order to activate a magic ladder, that will allow him to go to the exit cell.

    - Player can dig a hole on bricks (not on other type of tiles). These holes get their original state after a short lap of time (they fill).

    - Player can fall throught holes

    - Ennemis get stucks into holes, and get out after a short period of time.

    - If a hole fills, ennemis or players in it dies.

     

    Idea to add : Ennemis can take a chest with them. The ennemi drop the chest where he want, or when he falls into a hole.

    Idea to add : Add doors and interuptors to open them.

     

     

    ◊  Special Modes

    1 player mode

        Normal mode

    2 player mode

        To be defined

    4 player mode

        To be defined

     


    ● TECHNICAL INFOS

     

    Click here to go to technical info page

     


    ● HISTORY

     

    Click here to go to History page

     


     

    Contact : consolecoder@hotmail.com

    End of page

     
    Projets
    GOSG Site Conception - Version: 1.0
    -::-
    Game Design - Version: V1.0
    -::-
    Code : Game Architecture - Version: V0.5
    -::- Kristof
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